When Apple announced iOS11, it was the release of the ARKit that grabbed the eyeballs. With ARKit, iOS can now include the capabilities of AR to their app and enhance user experience. The AR apps can be enjoyed by the users of iPhone version 6s and higher. With the ARKit and the endless capabilities pronounced by iOS, you can take user interactions to an altogether different level, thus improving user experience. The kit aims to blend the real world with the digital objects in a seamless manner for improved interactions.
ARKit: A brief intro
The new features with ARKit allow you to create new landscapes, place the virtual objects along vertical surfaces, and map the irregularly shaped surfaces more accurately. You can even integrate the real world images such as signs, posters as well as artwork into you AR app. This way you can bring the museum or movie poster to the virtual world in an interactive way. The kit supports higher resolution camera with auto focus features for a sharper view.
Here’s a brief into the hardware and software integrations
- The truedepth camera: Integrating the ARKit with iPhoneX, you can enhance the face tracking capabilities within AR apps. The true depth camera can detect position, expression as well as the topology of the face and make real-time recognitions. You can add live selfie effects or use expressions to portray 3D characters.
- Lighting estimation: The ARkit can comprehend the scenes presented by the camera, track objects on smaller points, and identify the horizontal and vertical planes inside a room. With the camera, the ARKit can estimate the amount of light available in the room
- VIO: The visual inertial odometry allows the ARKit to track the real world and its components. You can combine the camera sensor data with the core motion data to allow devices to sense how it can move within the room with the highest level of accuracy.
- Gesture interaction: A combination of iPhone X with ARKit allows gesture based interaction easy and convenient. When developing for gesture based apps, the developers will need to take into consideration the user, and the kind of gestures they are tuned to use. The learning curve for developing gesture based AR apps is easy.
ARKit is giving wings and it will definitely improve the overall experience of the users with iOS app development. However, how the developer’s understanding of AR as well as mobile app development and user interaction will define how the AR apps will turn out to be. It is important for developers to understand the needs of the user and how they interact with the apps before proceeding with the development aspect.